You Don't Need to be a Wizard to Understand Game Audio
2024-09-21
If you've ever wanted to understand more about the process of Game Audio or how to collaborate with a Sound Designer, this is the talk for you. Through the context of the games Em has worked on, she runs through the basics of how we categorize sound into foley, ui, ambience, vo, music, and sfx. She shares ideas on how sound can add a unique voice to your game, and how to communicate what feelings you'd like to evoke with your designers, as well as how to start thinking about it right from the beginning of your project.